novelty
Desenho Industrial
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substantivo
Contexto: "The four criteria were relevance (the product does what it is supposed to, fits within task constraints and reflects conventional facts, principles of techniques), novelty (the product helps to see how it could be transferred to a new setting, and to see new way of using it), elegance (the product in convincing, beautiful and internally consistent) and genesis (ideas go beyond the immediate situation, generalizability)."
Fonte: FLEURY, Sylvain, BLANCHARD, Philippe, RICHIR, SimoA study of the effects of a natural virtual environment on creativity during a product design activity. Thinking Skills and Creativity. p. 7. 2021
Fonte: FLEURY, Sylvain, BLANCHARD, Philippe, RICHIR, SimoA study of the effects of a natural virtual environment on creativity during a product design activity. Thinking Skills and Creativity. p. 7. 2021
Termo equivalente: sem equivalência
Definição: "Thus, the most obvious characteristic of creative products is they strike beholders as unexpected,that is, they are novel. None the less, novelty is not sufficient on itsown: Surprising behavior that derives, for instance, only from ignorance or lack of discipline involves only “pseudocreativity” (Cattell &Butcher, 1968, p. 271), while the novelty of “quasicreativity” (Hei-nelt, 1974, p. 34) has many of the elements of genuine creativity—such as a high level of fantasy— but only a tenuous connection withreality."
Fonte: CROPLEY, David; CROPLEY, Arthur. Elements of a universal aesthetic of creativity. Psychology of Aesthetics, Creativity, and the Arts, v. 2, n. 3, p. 155, 2008.
Fonte: CROPLEY, David; CROPLEY, Arthur. Elements of a universal aesthetic of creativity. Psychology of Aesthetics, Creativity, and the Arts, v. 2, n. 3, p. 155, 2008.
Definição em português: "[...] novidade (o produto ajuda a ver como pode ser transferido para uma nova configuração e a ver uma nova maneira de usá-lo) [...] (FLEURY, Sylvain, BLANCHARD, Philippe, RICHIR, SimoA study of the effects of a natural virtual environment on creativity during a product design activity. Thinking Skills and Creativity. p. 7. 2021)"